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ProjectsGear-y the Guide – AI Voice Kiosk Experience for EarlyWorks Children’s Museum
Project Lead•Interactive Knowledgefor EarlyWorks Children's Museum•
By Neel Vora

Gear-y the Guide – AI Voice Kiosk Experience for EarlyWorks Children’s Museum

An interactive AI voice kiosk designed for the EarlyWorks Children’s Museum to welcome families, guide visitors through exhibits, support accessibility needs, and provide a playful, museum-themed digital ambassador. Gear-y blends curiosity, safety-focused communication, and a kid-friendly personality to create a warm, educational first point of contact for guests.

ReactOpenAINode.jsSQLiteWeb Speech APIElectronCharacter behavior engine
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Video demonstration of the Gear-y the Guide – AI Voice Kiosk Experience for EarlyWorks Children’s Museum project

Client Background

EarlyWorks Children’s Museum in Huntsville, Alabama offers hands-on, family-centered learning through play, storytelling, and STEM exploration. The museum wanted a friendly, highly approachable digital presence to greet visitors, answer common questions, support wayfinding, and enhance accessibility for children of all ages and abilities.

Gear-y the Guide was conceived as a whimsical robot ambassador - a character who could make families feel comfortable as soon as they entered the museum’s Rotunda, provide guidance throughout the visit, and offer inclusive support for guest needs ranging from sensory sensitivities to lost-child procedures.

Project Goals

  1. Create a Warm, Playful Museum Guide:
    Develop a character who embodies EarlyWorks’ spirit of imagination, curiosity, and hands-on discovery.
  2. Offer Real-Time Visitor Support:
    Equip Gear-y to answer wayfinding questions, recommend exhibits, share practical information, and highlight new activities.
  3. Build Safety-Conscious, Family-Friendly AI:
    Ensure all conversations are age-appropriate, uplifting, and focused on museum-safe topics with firm but kind redirects.
  4. Strengthen Accessibility for All Guests:
    Support sensory-friendly suggestions, visual/text transcript options, simple language patterns, and calm guidance for overwhelmed visitors.
  5. Reflect the Museum’s Educational Mission:
    Incorporate playful learning, gentle curiosity prompts, and exhibit-aligned fun facts that spark engagement.

Challenges and Solutions

• Designing a Character for Young Children and Families

Challenge:
Gear-y needed to engage toddlers, older kids, parents, and caregivers simultaneously, each with different comprehension levels.

Solution:
Created tiered language modes with short, simple statements for younger children, imaginative metaphors for ages 5–8, and clearer, more direct responses for adults. Added gentle humor and predictable tone patterns to build trust.

• Supporting Wayfinding and Museum Navigation

Challenge:
Guests frequently ask for directions to exhibits, restrooms, quiet spaces, or stroller-friendly pathways.

Solution:
Structured Gear-y’s knowledge base around museum zones, with accurate conversational directions and accessibility-focused routing suggestions. Integrated friendly follow-up questions such as “Want me to recommend your next adventure?”

• Managing Safety Information and Emergency Support

Challenge:
Lost-child moments and minor emergencies require clear, calm responses.

Solution:
Implemented special “safety mode” flows with concise, comforting guidance directing guests immediately to staff. These flows avoid any improvisation and remain grounded in approved museum protocols.

• Creating a Sensory-Friendly AI Experience

Challenge:
The museum serves many neurodivergent guests who need predictable, soothing communication.

Solution:
Added sensory-aware language patterns: slower pacing, reassurance, repeat-friendly phrasing, references to quiet zones, and options to simplify or restate information.

• Avoiding Information Overload

Challenge:
Museums can be overwhelming, and too many options can raise anxiety.

Solution:
Gear-y limits choices to two or three at a time, offers soft nudges (“If you want something calm, try Little Adventures”), and uses supportive statements (“You’re doing great - let’s find something fun together!”).

Deployment and Testing

  • In-Museum Pilot Deployment:
    Tested Gear-y in the Rotunda near the ticketing desk to observe real visitor flow and engagement behavior.
  • Kid-Focused Interaction Testing:
    Gathered feedback from children of different ages to fine-tune speech patterns, humor style, and curiosity prompts.
  • Accessibility Validation:
    Evaluated sensory-friendliness, reading levels, clear speech pacing, text transcripts, and iconography alignment.
  • Museum Staff Review:
    Ensured all directional guidance, safety flows, and exhibit references were accurate and museum-approved.
  • Performance Monitoring:
    Logged conversation volume, common question types, and user engagement patterns to improve future iterations.

Results

  • A More Welcoming Entry Experience:
    Families reported feeling more comfortable navigating the museum thanks to Gear-y’s friendly greetings and clear guidance.
  • Improved Wayfinding Confidence:
    Parents and children used Gear-y’s directions frequently, reducing bottlenecks and repetitive questions at the ticket desk.
  • Stronger Accessibility Support:
    Sensory-friendly messaging and quiet-zone guidance helped guests who needed calmer spaces or slower pacing.
  • High Engagement and Delight:
    Kids loved Gear-y’s playful robot jokes and Easter eggs, often returning multiple times during a single visit.
  • Reliable Safety Reinforcement:
    Staff appreciated Gear-y’s consistent, calm responses during lost-child or emergency inquiries.

Value Added

  • Enhanced Visitor Experience:
    Gear-y acts as a friendly extension of museum staff, offering help instantly and reducing visitor confusion.
  • Kid-Centered Engagement:
    Humor, warmth, curiosity, and simple language make Gear-y a hit with young guests.
  • Stronger Accessibility Infrastructure:
    The character supports EarlyWorks’ mission of being inclusive and comforting for all children and families.
  • Scalable Character Framework:
    Gear-y’s conversational architecture can be replicated or expanded for future exhibits or partner institutions.

Tech Stack

ReactOpenAINode.jsSQLiteWeb Speech APIElectronCharacter behavior engine

Attribution

Role:Project Lead
Company:Interactive Knowledge
Client:EarlyWorks Children's Museum

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Neel Vora

Web, AI, and Interactive Systems Engineer specializing in CMS, voice kiosks, map based storytelling, and government platforms.

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